Pose extension

•April 1, 2007 • 2 Comments

I have been having fun doing these pose extensions. You extend your character with various poses, to try out at an early stage before painting. So here you see my figures upper body composited on to someone elses body behind it. Each one takes about 1-5 min to do, and its meant to be done on a small thumbnail size, so I could get the illusion of final piece. I scale rotate the upper body and past it into the photo i think it could work, and just erase, clone, paint and integrate the two. While doing these I do favor some particular composites, I try to give them same about of attention and detail.

At the end I lay them out in Bridge, and stand far away and squint my eyes and rate them. See which ones I like, and find the ones that could work. I judge these based on the pose that is working with the upper and lower half, and based on the actually pose that i like, and things that makes sense, like what the character is doing. In general if the character as a whole is very believable then that gets my vote, you can see my rating here below :D

Multiply mix LAB vs RGB

•March 11, 2007 • 4 Comments

In photoshop, LAB mode has only 2 mixing mode that works the same as RGB (colour and luminance), but everything else is quite different. since I’m painting inside of LAB mode I need to use multiple mode to paint shadows or other kind of darkening effect. And here what I find, Lab multiply is always warmer than RGB multiply, and will maintain saturation, and sometimes more saturation than both colour participating the mix.

the left side is RGB fully saturated red mixed with green in multiply mode, and the right side is the same but in LAB mode. As you see fully saturated red and green will give you black in RGB, but in LAB is no where near as dark, and the result mix is a warmer brown, slightly more yellow than red. The red and green are then compared at various saturation, the LAB version multiply mix always contain more saturation, yet the RGB version losses saturation… Then the same test done with blue vs yellow, to my suprise, the RGB version mix are all grey!! while the lab mix is a purple that get more and more warmer as saturation decrease, so it gets a little grey at saturation 25%.

Now lets look at a more natural colours, imagine skin tone.

Here the base colour is a light skin tone(top), and layered is a very saturated cool purple(bottom) (color shown on top right corner), I layer the purple on top of skin tone with multiplyed linear gradient. The left side is RGB, as you can see the mix at the bottom is purple just like original, but in the mid section of gradient it gets grey!! The right side is LAB version, and the bottom colour no longer resemble the original purple, but it got warmer! infact it got more saturation as the HSB colour info showed me. But the result mid section is very rich and saturated. I personally like the LAB version better, I guess this a matter of opinion and also depends what you are trying to achieve, if you are painting very cold and lifeless stuff the saturation drain is ok, perhaps like shadows casted on objects that absorbs less colour, like…stone, metal etc… Now to the LAB results, this is like Subsurface scattering effect (SSS) as 3D/texture artist can relate to, and it has to do with the skin absorbing more colour and more saturation is apparent during shadow’s transition.

I think you could certainly use it to colour and paint in multiply mode in LAB to get that SSS effect although I must say the fully shadowed area probably will be less saturated. I guess the fact that multiple in LAB is always warmer is a good thing for painting skin.

painting in LAB mode 1

•March 6, 2007 • Leave a Comment

I have been trying to paint using LAB mode in photoshop, and exploring some possibilities, I did came across a very neat way to paint hue/color without modifying its lightness value. and it all has to to with LAB. Thank fully this actually doesn’t involve converting to LAB!

when painting you can have alt key down to sample colour, then open colour picker, select the L: option this actually restricts the L in LAB, so the light value is restricted and you have the choice of varying the AB in the colour picker by just dragging around.

this is very useful in painting, lets imagine you are painting skin tones and you what a cooler or hotter version of the current colour, but without actually changing the value. it makes sense to change this way, so you don’t kill the lighting so easily. Also looking at the colour picker when L is resitricted it lends its self very well in term of natural color separation, you have the cool cyan for skin highlights and hot reds and magentas for shadow areas. Again you don’t have to be in LAB to use this, but ‘m actually painting in lab just because the colour mixing is much natural.