Color mixing with LAB mode in Photoshop

•October 29, 2006 • 1 Comment

Many digital painter who uses photoshop knows that yellow mixed with blue don’t give green, because when you average two colors in RGB mode the result color will lose luminosity. However recently I read about LAB color mode, this is pretty well know dark magic among retouchers who use photoshop. LAB mode work totally different when mixing colors!


The image above on the left is a blending using RGB mode, its bad, and ugly. On the right is a same colors mixed when the document got converted to LAB mode, the mixed color doe not lose luminosity or saturation. the LAB numbers for the RGB version is (L:52, a:-10, b: 56) and LAB version on the right is(L:71, a:1, b: 73), so the LAB version has 20 point more brightness, appears warmer and lots of yellow in it, if i’m not mistaken this yellow(b:73) is considered imaginary color, color that couldn’t exsit but can be expressed in LAB.

Now back to digital painters, I wonder how many knows about LAB, my guess is not many. Most painter will always have at least 4 colors to mix when blending two color to fill in the bad blending, so they would never directly blend two colors but use something they like in between. Now maybe painting in LAB could be something interesting…
Here more funky color blending notes from Joseph Francis, who initially got me interested in this.

Washing your keyboard tutorial

•June 11, 2006 • 13 Comments

Today I washed my keyboard and decided to take some photos, I need to sell this PC on eBay and I don't want the buyer to see how disgusting this keyboard really is. Remember that article online about how a keyboard can have 1000 times more germs than your toilet, well now I have my own proof. If you want to know how to wash your keyboard follow my tutorial :)

Beware this tutorial contains really disturbing images of disgusting keyboard!!

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Fake HDRI lighting using a ramp node in Maya

•May 16, 2006 • 13 Comments

Using HRDI map is great for realistic lighting, but its difficult to get them for the desired lighting setup you would like in your scene, unless you wish to take HDRI photos every time you lighting digitally. There's many ways to fake HDRI, and here's a very common approach I use to fake out door HDRI lighting. It is flexible that you can't get by using photos.

Below is a digital model of Toyota yaris 2007, I'm going to use IBL node in Maya7 and Mental Ray's final gather to light it, this is what I get with the standard IBL(with white colour) + Final gather approach.

pic1

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